
Starting Statistics
| Class | Strength | Agility | Stamina | Intellect | Spirit | Health | Mana |
| Druid | 18 (1) | 25 | 19 | 22 (2) | 22 (2) | 53 | 100 |
| Hunter | 17 | 28 (3) | 20 (1) | 20 | 21 (1) | 46 | 85 |
| Priest | 17 | 25 | 19 | 22 (2) | 23 (3) | 51 | 160 |
| Rogue | 18 (1) | 28 (3) | 20 (1) | 20 | 20 | 45 | - |
| Warrior | 20 (3) | 25 | 21 (2) | 20 | 20 | 41 | - |
Racial Traits: Shadowmeld, Gain Invisibility Stealth, unable to move or be in combat to activate; Wisp Spirit, When dead movement speed is increased by 50% over other races ghost form speed; Quickness, Dodge chance increased by 2%; Nature Resistance, +10 Resist to Nature attacks.
Pros: Only Alliance race that can play the druid class, a hybrid build of casting and melee. If you are interest in PvP the Night Elves (NE's) have some added benefits, Shadowmeld and Quickness. Though you are unable to keep stealth while moving, Shadowmeld can be a very helpful to classes not Rogues. Imagine a Warrior Charging from Stealth or Hunter w/ pet attacking from the shadows. It can throw off an opponent that thought he/she was in the clear. As for PvE players the Wisp form can help for those who like to die often and Nature Resist bonus is helps in an upper level dungeon, various foes throughout leveling. With a history reaching back thousands of years Role Playing players can get very creative with characters. Sticking with the NE's ever present mission of preserving nature against any that seek to do harm there is always an original story to be created.
Cons: Sadly the NE's are an isolated group. Broke off from the rest of the Alliance faction on the island of Teldrassil, right in the thick of the mostly Horde friendly zones. With no direct connecting route to the rest of the Alliance it can be quite a task for players in lower levels to venture over to rest of the friendliest (it can be done but it is a long, hard journey through some higher level zones).
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