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  • Taja - PvP Queen
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Posted 01 May 2007 - 08:20 PM

Night Elves


The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Until recently, the Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. The Legion's invasion brought the Night Elves out of their long period of slumber. They now have renewed interest in shaping the world, and for the first time are allying themselves with other races to insure the continued survival of Azeroth. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.


Starting Statistics

Class Strength Agility Stamina Intellect Spirit Health Mana
Druid 18 (1) 25 19 22 (2) 22 (2) 53 100
Hunter 17 28 (3) 20 (1) 20 21 (1) 46 85
Priest 17 25 19 22 (2) 23 (3) 51 160
Rogue 18 (1) 28 (3) 20 (1) 20 20 45 -
Warrior 20 (3) 25 21 (2) 20 20 41 -


Racial Traits: Shadowmeld, Gain Invisibility Stealth, unable to move or be in combat to activate; Wisp Spirit, When dead movement speed is increased by 50% over other races ghost form speed; Quickness, Dodge chance increased by 2%; Nature Resistance, +10 Resist to Nature attacks.

Pros: Only Alliance race that can play the druid class, a hybrid build of casting and melee. If you are interest in PvP the Night Elves (NE's) have some added benefits, Shadowmeld and Quickness. Though you are unable to keep stealth while moving, Shadowmeld can be a very helpful to classes not Rogues. Imagine a Warrior Charging from Stealth or Hunter w/ pet attacking from the shadows. It can throw off an opponent that thought he/she was in the clear. As for PvE players the Wisp form can help for those who like to die often and Nature Resist bonus is helps in an upper level dungeon, various foes throughout leveling. With a history reaching back thousands of years Role Playing players can get very creative with characters. Sticking with the NE's ever present mission of preserving nature against any that seek to do harm there is always an original story to be created.

Cons: Sadly the NE's are an isolated group. Broke off from the rest of the Alliance faction on the island of Teldrassil, right in the thick of the mostly Horde friendly zones. With no direct connecting route to the rest of the Alliance it can be quite a task for players in lower levels to venture over to rest of the friendliest (it can be done but it is a long, hard journey through some higher level zones).
Taja
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