
Starting Statistics
| Class | Strength | Agility | Stamina | Intellect | Spirit | Health | Mana |
| Hunter | 23 | 20 (3) | 23 (1) | 17 | 24 (1) | 76 | 82 |
| Rogue | 24 (1) | 20 (3) | 23 (1) | 17 | 23 | 75 | - |
| Shaman | 24 (1) | 17 | 23 (1) | 18 (1) | 25 (2) | 77 | 73 |
| Warlock | 23 | 17 | 23 (1) | 19 (2) | 25 (2) | 73 | 109 |
| Warrior | 26 (3) | 17 | 24 (2) | 17 | 23 | 80 | - |
Racial Traits: Blood Fury, activating increases strength by 25% at a cost of 5% health loss for 3 seconds of power duration; Command, Pets melee damage increased by 5%; Axe Specialization, Axe skill increase by +5; Hardiness, 25% resistance to stuns and knockout effects.
Pros: Yet another race with some very strong Racial Traits. Blood Fury and Hardiness being the two traits that become the most useful of the pack. Though hunters also find that Command and Axe Spec specifically nice due to their pet training and a great majority of Hunters using the ax as a main melee weapon.
Cons: Much like the Humans, the Orcs don't have too many cons. One language ability comes to mind. One could pick out here and there but it would basically be some ones specific opinion. Which all races could have many pros and cons.
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